On the Relation between Designing and Implementing in Permaculture – Part 25

Here I’ll share an in-depth review of the Resilio Studio Design Process Primer that I shared a wee while back. I was originally intending this as a comment but it got long so I thought what the heck, I’ll make it a fresh post (NOTE – it then got so long that I’m going to need at least two posts, if not three – yikes!).

Motivations

Let me set the scene for what follows by sharing my motivations for making the effort.1

  1. I seem to be developing a habit of publicly evaluating various design process documentations (including my own). So here I am inclined to do this kind of stuff anyway, when Finn and Gary email their primer and say “any and all feedback welcome.” This is something like waving a slug in front of a hungry duck.
  2. I’m grateful to anyone who goes to the effort to not only reflect carefully on their basic design understandings, but to publicly articulate these in a readily digestible form with a stated openness to feedback.2 This alone is a solid step toward a stronger permaculture. Giving such a work a thorough going over is the least I can do to express my gratitude.
  3. I’m passionately interested in exploring and helping create precedents for permaculture colleagues to be critically evaluating each other’s work with an attitude of raw, honest dialogue (as opposed to any kind of veiled attack/defence mentality). I love the experience of genuine dialogue where everyone comes out with new and better ideas than they entered with. I love how David Bohm talks about this in terms of the distinction between debate and dialogue, and have a soft spot for Otto Scharmer’s expansion of this two-way distinction into four different conversational contexts, culminating in what he calls3 generative dialogue. I’ve personally not been privy to much at all in the way of such dialogue in the permaculture space.4

Intention

My intention is to slowly and carefully read through the primer sharing my reflections as I go. I intend to view the work as its own thing, in a sense oblivious to who wrote it, and share how it lands for me. In detail. If anyone reads this post (now a series of posts) to the end aside from me and possibly Finn and Gary I’ll be pleasantly surprised.

I’ll also mention that I not only have no idea of what is going to come up for me as I engage with this cultural artefact,5 but aside from quick glances at some of the diagrams, don’t have more than a cursory idea of what I’m going to find inside it.

For the record, I am also going to pull in relevant recent comments from others and explore tangential lines of thought as the whim takes me, maybe even get a few things off my chest. If it serves no other purpose, therefore, it will make for a nice bit of self-therapy.

Introduction

Scene-setting Quotations

On the first page two quotations are shared:

The first Introductory Quotation

Let’s take these in turn. Take it away one Mr Victor Papanek:6

Design is basic to all human activities – the placing and patterning of any act towards a desired goal constitutes a design process.

Crikey Victor – that is rather a general definition of design process! What is more, it strikes me as marking a radical departure from how design is usually defined in our culture. Let’s take a look at the google dictionary definitions of design to see if this is indeed so:

Looking this over, I gotta say, it is demoralising to see how entrenched has become this view of design as the creation of a detailed up-front diagram before implementation. It is written into our primary definitions of the word design, for crying out loud! We have got our work cut out for us here people!7

I mean it is all there in the leading definition of design: “a plan or drawing produced to show the look and function or workings of a building, garment, or other object before it is made

Or as a verb, to “decide upon the look and functioning of (a building, garment, or other object), by making a detailed drawing of it.”

In other words, in all this work we’ve been doing trying to understand the potential for design to be this generating/generative process where the ‘designing’ and the ‘making’ are spatially and temporally inseparable aspects of one ongoing process, we’re banging our heads against a pretty solid wall. As in how the dictionaries have all but locked down the meaning of the core word we are exploring and trying to resuscitate, to breathe life back into.

I say all but locked down in that there is, as my friend James Andrews put it, a glimmer of hope in google’s tertiary definition of design as a noun and even within the primary definition of design as verb. As a noun we have:

purpose or planning that exists behind an action, fact or object.

as a verb:

do or plan (something) with a specific purpose in mind

Hmmm, interesting, particularly this latter design as a verb definition is pretty darn close to Papenek’s definition of design process as the placing and patterning of any act towards a desired goal. Yep, in other words Papanek is saying that design = non-random human activity (i.e., goal directed activity).

Call me disingenuous but I detect in his definition a hint of my own strategy toward breaking the near deadlock the dictionaries (and thus the zeitgeist) have on design.

The first part of this strategy is to widen the referent, broaden the domain of what we designate with the word design.

For when we define design as producing a set of up-front drawings, we are kind of screwed, in that we’ve gone so far down the rabbit hole we’ll need a lot of muscle to be able to swim back upstream again.8 I recently started working out, but I’m a long way off having that much muscle!

It seems to me that Papanek has realised that we are best to start by taking this idea of design, clicking our fingers, and boom, zooming the heck out with it, getting the stuff we’re using it to point to nice and broad. Broad and fuzzy. Broad and vague. And then, coming at it afresh and making conscious decisions as we again narrow down and start to specify the particulars of what it is and isn’t.

I am pleased, therefore, that there is at least one clear dictionary definition in our above sample we can call in to our aid in getting this strategy off the ground. All is not lost!

In any case, as I just said, the critical next step in this strategy, having zoomed out, is to slowly and carefully zoom back in, in a way9 where we don’t unwittingly perpetuate this old fallacy of humans as rational masters of their destiny (and the destiny of the earth) thereby slicing the process up in such a way that its ability to create deeply adapted systems is all but lost.

Having developed the hypothesis that this is a strategy at play in Victor’s work on the basis of such scanty evidence (how dare I read into someone’s career-level strategy from the contents of one sentence!), I thought I’d better go see how on or off track I am.

So I just went and found his book Design for the Real World online which starts with this statement:

All [people] are designers. All that we do, almost all the time, is design, for design is basic to all human activity. The planning and patterning of any act towards a desired, foreseeable end constitutes the design process. Any attempt to separate design, to make it a thing-by-itself, works counter to the inherent value, of design as the primary underlying matrix of life. Design is composing an epic poem, executing a mural, painting a masterpiece, writing a concerto. But design is also cleaning and reorganizing a desk drawer, pulling an impacted tooth, baking an apple pie, choosing sides for a back-lot baseball game, and educating a child. Design is the conscious effort to impose meaningful order.

After this broad beginning, he continues his opening chapter, by, as per my extremely recent prediction,10 narrowing down and starting to specify the particulars of what it is and isn’t. In his words he goes on to define each of the aspects of design as a “function complex.”11

Time to Dump Design?

This juncture brings me to the suggestion that a few colleagues have made in the course of my most recent inquiry. Being that we simply dump the word design. Liberate it. Let it go.

For instance see this recent comment from Anthony Briggs on my podcast dialogue with Ben Falk:

A thought: At around 25:00 – 30:00 you and Ben are talking about Alan Savory, Holistic Management, the expense of having multiple rounds of design and leaving clients to “do the work”. Is there an opportunity for a rebrand or pivot and instead of “design”, talk about Permaculture coaching? (or counselling? 😉 ).

I’m pretty sure you’re already on this path Dan, but it might be a “culturally-legible”* pivot into (eg.) an initial consultation, then a few ongoing hours a month of checking in and feelings stuff.

* – ie. when you say “coaching”, people will pretty much instantly get it

Or, in an email from my friend and Making Permaculture Stronger follower Greg O’Keefe, who wrote me:

I still think that design is an interesting field, but isn’t really the core of permaculture or anything else for that matter.  The big question to me seems to be “how should I live” or “what should I do” rather than “how do I design”, and from your previous email, I gather you may not totally disagree.  As I’ve said before, even using the word “design” implies that it is one phase that is to be followed by implementation and then review etc., and so what I understand you to be suggesting with your “living design process” is almost a contradiction.  Indeed, maybe you should just call it a “living process” !!??

Here’s the thing though. The modern world loves design, is being steamrolled by design (as well by accident, sure). It’s is all about design, design, design.

Stop using the word design, and the relevance of this work to a world hooked on design drops to nada, zero, zilch. The designers can simply say ah, “this isn’t about design, so it is not relevant to us. For we are designers!”

Yet I believe that unless we can get into the ring or otherwise infiltrate and lovingly disrupt or transform conventional understandings of design, then we are missing something well, kind of important.

For me design is not this neutral thing we can take or leave. It is reflective of a larger story, worldview, conceptual framework in play at large and contributing enormously to the wholesale fucking up of the world. Unless we can disrupt the trajectory of what design means, then, well, I don’t know. Not good stuff will keep happening.

As my new friend Victor Papanek puts it in introducing Design for the Real World:

design has become the most powerful tool with which [we] shape our tools and environments (and, by extension, society and ourself). This demands high social and moral responsibility from the designer. It also demands greater understanding of the people by those who practise design and more insight into the design process by the public.

Hear hear!

Part of the point of all this for me is that whenever anyone tries to swim against the tide and make good shit happen on the ground, as does the beautiful giant fish12 of permaculture, it will unwittingly regurgitate culturally dominant understandings of design in way that shoots itself in the foot, or tail, anyways you get my point.

This is not conjecture, this is what I’ve spent twenty four posts showing in some detail.

As for permaculture, contrasting with Greg’s assertion that design “isn’t really the core of permaculture or anything else for that matter” Dave Jacke in our recent chat said:

It’s called permaculture DESIGN. Design is the verb of permaculture. It is THE VERB of permaculture. It’s at least half if not more of the equation of permaculture – because it is the action of permaculture – it is the fundamental action of what permaculture is… is DESIGN.

Now this is not a one view is right the other wrong situation. Greg and Anthony are right that using the word design implies a problematic linear sequence in which design and implementation are separate steps. But I think that Victor and Dave are right too. The trick to reconciling these two truths is in the strategy I alluded to earlier. The strategy of which Victor Papanek’s (not to mention Dave Jacke’s) work appears a refined manifestation. We gotta roll up our sleeves, walk into the room/field/forest, reclaim design and change what it means. “But this might take several generations!” someone might say. To which I respond “Yes, that’s probably correct…”

Furthermore, as I said in my email reply to Greg and others:13

Here’s the thing. Permaculture ain’t going to part company with its extremely deep self-identity as a design approach or discipline. Period. I have Mr Holmgren on video-record recently saying “design process is the core of permaculture.” To try and publicly disassociate permaculture from design is in my opinion a futile gesture. One would cop an awful lot of flack as one crashes and burns ;-). Even if somehow impossibly successful I think it would ultimately constitute a disservice to permaculture given that it would remove one of three key things that most permaculturalists agree on (ethics matter, principles matter, and whatever it is, its something to do with design!).

Yet, as you suggest, in its heart of hearts, its beautiful essence, permaculture is in fact almost nothing to do with design in the dictionary sense of “the art or action of conceiving of and producing a plan or drawing of something before it is made.”

So what do to? Here’s the strategy I’m exploring. Take this idea of design and go into it deeper, much deeper than permaculture-in-general has yet got around to, and then go through it, dragging it and transforming and massaging it toward what I believe permaculture is really, truly about. Rather than trying to circumvent it, bury it, ignore it, instead go into and through it, clearing a path so untrodden so as at first glance to seem not even be there. Arrive in a peaceful clearing, enjoy the lush, fresh surrounds, join Christopher Alexander and the others who wait patiently to pour us a refreshing glass of kombucha in the dappled shade ;-).

For me that clearing is something around the realisation that permaculture isn’t in essence a design approach but a creation system, an alternative approach to co-creating the world, or at least some solid and extremely worthwhile preliminary fragments or reachings in that direction. And from there, I hope, to a space of taking seriously what it is we are creating (gardens, landscapes, lives, money systems, projects, conferences, days, more humans, emails, whatever), pruning out the stuff that is creating more of the same as we go about striving to start stepping in to the rest of nature’s creation tune.

Okay, time to call in this little rant. Enough is enough Dan, tone it the heck down would you!

The Second Introductory Quotation

Let’s move onto the second introductory quote on the first page of the Resilio Studio primer. This one is not about design per se but design thinking:

Design Thinking is a mindset… Thinking like a designer can transform the way you approach the world when imagining and creating new solutions for the future: it’s about being aware of the world around you, believing that you play a role in shaping that world, and taking action toward a more desirable future. Design Thinking gives you faith in your creative abilities and a process to take action through when faced with a difficult challenge.

I looked up design thinking after reading this. This page is a pretty good intro. At first glance it seems to be another instance of boiling design process down to a linear sequence of boxes and arrows (given the boxes, and the, you know, arrows) and then making extensive disclaimers like:14

It is important to note that the five stages are not always sequential — they do not have to follow any specific order and they can often occur in parallel and be repeated iteratively. As such, the stages should be understood as different modes that contribute to a project, rather than sequential steps. However, the amazing thing about the five-stage Design Thinking model is that it systematises and identifies the 5 stages/modes you would expect to carry out in a design project – and in any innovative problem solving project. Every project will involve activities specific to the product under development, but the central idea behind each stage remains the same.

And peppering some little return arrows about the diagram. More on that later, for it clear that the Resilio Primer takes much inspiration from Design Thinking. Which is new to me, so I’m grateful for Finn and Gary to be exposing me (and presumably others) to a fresh source of ideas and words and diagrams about design.

For now I want to share one pet peeve I have with the above quote. There is another but I’ll have a proper crack at that with reference to a later section in the primer.

The pet peeve I’ll air here is the unconscious bias toward defining design as to do with thinking, to do with mindset, to do with imagining (We’ll talk later about the related term ideation which means the forming of ideas or concepts). I mean it is all there in the title – design thinking.

I’m guessing that simply by pulling this bias into the foreground you can figure out the issue yourself. Can you?

Seriously, take a moment and think it over. Actually maybe ask how these emphases make you feel. That was a clue, by the way ;-).

You got it. To foreground the mind and rational processes like thinking, imagining, and perhaps even believing is to background the equally if not more critical role that the body, that emotions, that feelings and generally the vast pre-conscious majority of what we are play inside healthy design process.

Yes, the first step in the generic design thinking sequence is Empathise, but I don’t think this does much toward restoring balance, even though balance is the wrong word for it.

I love the way Dave Jacke talks about this stuff.15 He talks about engaging the whole body-mind inside design process and the sheer quantity of critical information we miss out on if we are not listening to our emotions.

Yes, it is a mistake to neglect the gifts of the rational and to only embrace emotions. But it is just if not more of an error to sway too far the other way.

Upshot is I don’t really like this phrase design thinking – to me it carries inside itself part of the problem that I think the needed transformation of design needs to resolve.16 Namely this up-front presupposition that designing is thinking and that we can think our way to the best design solutions. We can’t. Let’s hurry up and slow down and evolve our language from talking about design as a “mindset” to design as a “body-mind set” or something to that effect. Point made. Onward.

What is Design?

Given how long its taken me to get to page two of the primer, you can appreciate how long-winded this entire post (now a series of posts) is going to be. If I were you I’d either quit now, or settle in for a longish ride.

Design as Creation / Design as Conservation

This section starts with another quote:

At its pinnacle, design is ‘an interactive, imaginative process for creating something that has never existed before’ (from an author named Birkeland).

This lands as another lopsided statement for me, and I’m not this time talking about the word imaginative. I believe that while healthy design process does create stuff that didn’t previously exist, that this stuff grows out of what already does exist. In particular, it enhances or in some way improves what already exists. To emphasise one of these facets of design to the neglect of the other is to be a mist-take. A first-rate blunder. A type-one error.

In the more holistic view I’m alluding to the magic of design is its twin groundedness in both creation and conservation, as essential aspects of one and the same process.

As soon as design process is too oriented toward conservation it loses its health. As soon as design process is too oriented towards creation it loses its health.

Forgive me for quoting a certain author here, but it’s my post, and you can’t stop me:

In a living system what is to be always grows out of what is, supports it, extends its structure smoothly and continuously, elaborates new form — sometimes startlingly new form — but without ever violating the structure which exists.

When this rule is violated, as it was, far too often, in 20th-century development, chaos emerges. A kind of cancer occurs. Harm is done. All in modern society succeeded, in the last century, in creating an ethos where buildings, plans, objects…are judged only by themselves, and not by the extent to which they enhance and support the world. This means that nature has been damaged, because it is ignored and trampled upon. It means that ancient parts of towns and cities have been trampled, because the modernist view saw no need to respect them, to protect them.

But even more fundamental, it came about because the idea of creativity which became the norm assumed that it is creative to make things that are unrelated (sometimes disoriented and disconnected just in order to be new), and that this is valuable–where in fact it is merely stupid, and represents a misunderstanding, a deep misapprehension of how things are. Creativity comes about when we discover the new within a structure already latent within the present. It is our respect for what is that leads us to the most beautiful discoveries. In art as well as in architecture, our most wonderful creations come about, when we draw them out as extensions and enhancements of what exists already.

The denial of this point of view, is the chief way in which 20th-century development destroyed the surface of the earth (Christopher Alexander, 2002, p. 136)

Once again, I believe my point is made. Healthy design pulls the future (new) out of the past (old). Both matter.

The Problem with equating Design & Problem Solving

Let’s move on to, err, the second sentence of the first paragraph of the Resilio primer.

At its core, design is a process for creatively solving problems.

Now as I scan ahead the next section that jumps out at me is a few paragraphs down in a section entitled Assumptions:

A design process typically involves progressing through a sequence of phases that begin by identifying a discrepancy between the current situation and a desired (future) state. This design process involves defining and analyzing the ‘challenge’, generating concepts, evolving ideas and implementing a solution or solutions that will reduce the gap between the current situation and the desired state. By crystallising this general process down to an essential sequence of phases, it is possible…

Let me take these two statements together and share what comes up.

Actually let me start by ensuring you make the connection between my earlier observation about the inherent issues with defining the phases 17 of a design process as what strike me as purely rational operations (defining, analysing, generating concepts, evolving ideas…).

But the main thing about how these two statements land for me involves this idea that design process = problem solving.

I have in the past been very much on the same page.18

Indeed, to some extent I still am.

It is interesting to note how widespread is this idea that design is problem solving even we didn’t see it mentioned in the earlier dictionary definition of design.

The introduction to Design Thinking I linked to earlier starts by saying:

Design Thinking is a design methodology that provides a solution-based approach to solving problems

That is a funny phrasing when you think about it -a “solution-based approach to solving problems”? – I’d like to see a non-solution-based approach to solving problems! I digress. Where were we?

Ah yes, the idea of design = problem solving as widespread. Ben Falk in his wonderful book The Resilient Farm and Homestead said:

it can be said that any effective design process is rooted in intense engagement with the problem at hand and the world in which that problem resides. (p. 24)

You might be wondering “Yeah, so what? What’s your point?”

My point here is that, since earlier saying the same thing, I have become aware of certain dangers (dare I say problems?) around equating design with, or defining design as problem solving.

While I think it was Allan Savory who loosened the lid for me,19 Carol Sanford blasted it clean off. In fact I think she took the hammer of her penetrating intellect and smashed the jar open20 In a representative post entitled It’s Not about Better Problem Solving! Carol says things like:

When you start well-intended efforts by identifying a “problem,” you are trapped into thinking that you have to fix it. This leads you on a search for the causes and results in efforts to try out many solutions. It pulls all of your energy toward an endless effort that is based on the mindset that got people into the rut in the first place. Einstein warned us about that.

no matter how well intended the effort, focusing on problems doesn’t eliminate them, only makes room for them to become chronic

I know, I know. If you are a problem-solving design type you just had a WTF moment – am I right? Welcome to Carol Sanford people. Proceed with caution.

As I tried to explain during this podcast, my take on this now is that if we think of design process as exclusively being about solving problems, shrinking discrepancies, resolving tensions, making misfits or clashes go away, we can unwittingly end up distracting ourselves from the the real point of what we’re trying to do in the first place (or at least what, deep down, we really want to be doing).

What is the the real point? For Carol, and I must say I’m with her on this, it is about moving from solving problems to enabling potential:

The same is true for engaging with people. For example, when we pay attention, we see loads of potential in the children around us. We see their shortfalls as well; there is no end of shortfalls to fix. But if you start with who a child really is, deep inside, what makes them unique, and you help them realize more and more of that, to become closer and closer to their own singularity, then they thrive. Who wants to make a child “less bad”? Don’t we instead want to support them in their quest to realize their unique potential? And don’t we feel the same about each new business and each watershed? No two living systems are the same; each is pursuing a unique potential. Find that and you become a great business leader or a great biologist.

Seeing true potential requires us to go back to the DNA of our intentions, conscious and unconscious, back to first base, where the uniqueness of the opportunity exists. What is screaming to be directly realized directly?

Regeneration is always about going back to base material and regenerating from what is at the core.

In other words when we move our frame from problem solving to asking what is possible here, and we focus fully on the potential for supporting a given system21 in activating or expressing its essence or approbiaching its own singularity or distinctiveness. I can’t begin to explain the deep joy I have felt as my own style of design process facilitation started dancing to this tune. Not to mention the corresponding depth in what came out of it.

Now there are two points I want to make now that, similarly to many of my earlier points, are about realising that this is not an either-or situation. It is not about seeing design as problem solving or seeing design as activating essence / enabling potential. Both are true, in at least two ways.

First, to talk about enabling potential is, you could argue, a sort of meta-problem solving in the sense you could say that to fathom and enable a system’s potential is to work toward reducing the discrepancy between a current state (unrealised potential) and a desired future state (realised potential). So here it is about going deep enough and in a sense asking “what is the real problem here?” Sure. But I’m also sure you can appreciate the dangers of falling into cycles of subsidiary problem solving that become self-perpetuating and in their focus on getting away from something lose sight of what the point really is.

Second, and I believe there is no way around this, any process that authentically activates essence or enables potential will solve problems along the way, almost as an incidental by-product. One of the most obvious reasons for this is that there is almost always problems or tensions, as in conflicting forces or tendencies at play inside any situation, that are veiling or confusing any movement toward potential. So here the two frames, problem-solving and potential-realising, are both valid and useful but of a different logical type. The former sits at a lower and subsidiary level to the latter.

Yet my point is that to emphasis problems over potential is yet another trap along the long (lost?) path toward clearer, better, stronger design process understandings better able to serve tomorrow’s permaculture.

Recap and Conclusion

Yes I’ve taken my sweet time about it but the nutshell version is that I’m so far enjoying the Resilio Primer and finding it most stimulating in terms of helping me clear up some of my own thoughts (and feelings!) about the fundamentals of what sound, permaculture-worthy design process is and isn’t.

I have found at least three simple cases of phrasings in the space of defining design process (mostly in quotes from others) that I find lopsided (or, if you prefer, true but partial):

  • Healthy design involves rational, conscious operations. Yes, surely. But it also involves a sound dose of the pre or sub or non-conscious/non-rational (including the emotional). Both matter.
  • Healthy design is about creating new stuff. Yes, it usually is. But it is also about conserving and enhancing old stuff. Both matter, as flipsides of the same coin.
  • Healthy design solves problems.  Yes, but only in service of the deeper problem (or, if you insist, meta-problem) of activating essence / enabling potential. Both matter.

Rightio, I’ll wrap up now, look forward to any comments, and continue with my review in the next post, when we’ll get into the more topical topic of the how the Resilio Studio Primer approaches the relation between designing and implementing. Cheerio, catch you then and heck, while I have you I wish you a fabulous 2018.

References

Alexander, Christopher. The Nature of Order: An Essay on the Art of Building and the Nature of the Universe: Book Two: The Process of Creating Life. Vol. 2. of 4 vols. The Center for Environmental Structure, 2002.

Falk, B. (2013). The Resilient Farm & Homestead.

Papanek, Victor (1971). Design for the Real World: Human Ecology and Social Change, New York, Pantheon Books

Endnotes

  1. at least those I’m conscious of
  2. Not to mention folk who do this in a way that engages with and incorporates some of the outcomes of the inquiries under way here at MPS!
  3. funnily enough given the language this inquiry has independently ended up using
  4. So please share any examples you’re aware of of part of with me! Help give me some hope here!
  5. From Wikipedia: “Cultural artifact or artefact is a term used in the social sciences, particularly anthropology, ethnology and sociology for anything created by humans which gives information about the culture of its creator and users.”
  6. who I don’t know about, though I recall that David Holmgren also quotes him in his book Permaculture: Principles and Pathways Beyond Sustainability, so I must follow him up
  7. Especially given that, for the record, I agree with Quine that “ontology recapitulates philology” and with Wittgenstein that “to imagine a language is to imagine a way of life”
  8. Correct, I’m talking about a rabbit hole that a stream has rerouted itself down…
  9. This is me talking, not Victor
  10. I can now smugly declare
  11. I also note many insightful comments amongst Victor’s words that I would love to follow up on one day – or maybe some out there familiar with his work could pen a review as a guest post, per chance? I’ll try and remember to hit David Holmgren up about it too in our upcoming podcast also. Here is a bit more of a taste from Papanek, in which he starts sounding rather permacultural!:

    “Design, if it is to be ecologically responsible and socially responsive, must be revolutionary and radical (going back to the roots) in the truest sense. It must dedicate itself to nature’s ‘principle of least effort’, in other words, minimum inventory for maximum diversity (to use Peter Pearce’s good phrase) or, doing the most with the least. That means consuming less, using things longer, recycling materials, and probably not wasting paper printing books such as this.

  12. or rainbow serpent, if you prefer
  13. Letting slip a hint of where I might well be heading in the coming year or two – getting beyond design by going right through its depths…
  14. That said I like the statement acknowledging they can occur in parallel – take this disclaimer up quite a few notches in my opinion
  15. For instance check out about the 50 min mark of this podcast.
  16. Err, in order to realise its potential, that is ;-)
  17. let alone the idea that a design process is a series of phases where the designing precedes the doing which we’ll address in the next post
  18. In April of 2016, for instance, I lead a session on a permaculture teacher training workshop in New Zealand in which I took participants through a logical sequence of propositions, inviting them to critique and discuss and, if they wanted to, accept each proposition before we moved to the next. Here is the list of propositions:

    1. Design is a process or journey from a problem to a solution. Design starts with a problem and ends with a solution.
    2. What is a problem? A problem is a discrepancy between a desired and an actual state.
    3. So step one in any design process is understanding the problem
    4. Design is a process or journey from a problem to a solution. A process is a sequence of steps or phases. A design process generates a solution. A design process therefore, is a generative sequence.
    5. With his emphasis on moving toward what you really want as opposed on trying only to eliminate want you don’t want (hang on, didn’t Mollison do that too?). As Savory once put it (to paraphrase from memory) “if your goal is to end the war you may well end up ending the war forever”
    6. Ethan Soloviev Roland once wrote me: “Working with Carol Sanford has been unbelievable. Disruptive. Difficult. Very very regenerative. Her school is amazing”
    7. be it a forest, garden, workshop, blog post or whatever

8 Comments

  1. Hey Dan,

    I’ve been a lurker for a while here, and I love this dialogue you’ve stirred up. I really appreciate your dedication to presenting Christopher Alexander’s work because I haven’t been able to get into his books yet. You’ve provided so much context to his relevance to permaculture, design and just being a decent human being. It seems to me that there’s a lot in common between Alexander’s concept of wholeness and the worldview espoused by many world religions, specifically the non-duality between subject/object, self/other, body/mind. I really believe that in order for humanity to continue on this planet for the long term, we must change the perspective that man and nature are separate, or that human beings are fundamentally different from each other. Luckily, I see people sharing similar sentiments from all walks of life and corners of the world. The dominant cultural worldview is shifting, and dare I say it even appears to be speeding up as we speak.

    I hope that we can take it even further than just viewing ourselves as stewards or custodians of earth, and treat all creatures, and even the rocks and rain, as we do family. Indigenous peoples around the world related to all things alive and (apparently) inanimate as valuable as a parent or sibling; not only by caring for and loving them, but by allowing themselves to be loved by such things as the wind, or to learn from the mountain, or find one’s purpose from a bear. One step at a time of course, I’d be happy with a cultural transition towards global stewardship in my lifetime.

    Anyway, I’m digressing from my appreciation because I figured you wouldn’t mind if I took your time- I don’t think this will be as long as your post! By applying your perspective to others’ design processes, you’ve condensed much of your work in this blog down to smaller chunks (relatively speaking when you compare this post to your whole body of work). I took a couple pages of notes on your three main points about Design Thinking/Rationality, Creation and Conservation, and Problem Solving because I’m actually starting a college class in design tomorrow.

    Don’t cringe too fast though, I’ll explain a bit about myself and what I’m doing so I can ask a few questions. I went to college like a good little suburban white boy should, starting out in Philosophy and switching to Biology half way through. After 4 years with at least 1-2 remaining years to finish the BS, I took a break because I felt that my heart was not in it, and I didn’t want to keep taking loans for a degree I wasn’t sure I needed. A few years later I attended a PDC and learned a kind of holistic ecological perspective not taught in a typical biology classroom; and though I did know a few outdoorsy permaculture kids then, I didn’t really get the full picture from them.
    Fortunately, a nice little school in Vermont offers a program for students to finish up an undergrad degree from home or any state college courses, and they let me create my own plan of study. I call it Regenerative Development and am taking a variety of classes in: Landscape/Horticulture, Diversified Agriculture, Community Development and Entrepreneurship. None of it is on the frontier of regenerative business or permaculture, it’s just what’s available to me to be able to balance my priorities of finishing my nearly complete degree with classes that teach me some relevant skills and all for a fair price. Meanwhile I’m digesting your blog, Dave Jacke, Christopher Alexander, working in landscaping during the summer, growing a little food and trying to get involved in community where I can.

    So now that you know a little about me, I can get into some relevant thoughts and questions. Naturally, (or rather unnaturally, you might say) this horticulture and landscape design program from which I am cherry picking a few courses requires you take Graphics before Intro to Design. So last semester I got to work on my drawing ability where we just fabricated imaginary landscapes and courtyards, and it drove me a little crazy. I had some okay conversations with the teacher about the difference between fabrication and generative design process, but she didn’t really get it when I suggested that “design process” (quotes are for you because I’m not going to repeat everything you just wrote about those words!) and particularly observational skills be taught before blueprint level drawing. She just insisted that students need to get on board with the “language” of modern design before they can learn to see and draw landscape. So my fellow students are being encouraged from the get go to make decisions without any context, and certainly zero emotion.

    I piped up every now and then in class to share some of your wisdom because these are potential future designers who are not being given any realistic context about the world and economy that they are [not] being prepared for. Unfortunately, the class really encourages students towards a career in commercial architectural design and big projects for institutions with big funding; a path that likely requires higher credentials than the associates degree from this program. There’s very little specifically about doing useful projects for lower class working people or food production at different scales, and it drives me to speak up when it seems appropriate in or outside of class. Tomorrow, the Intro to Design course begins with the same students and I’m a bit anxious about whether it will continue down the same trajectory. I feel bad for my fellow students and will try to pepper in different perspectives where I can, but I’m not sure many of them are very interested or aware about the different theories and practices behind design (and I don’t expect them to either, being ten years younger than me).
    Do you have any advice for getting the most out of this kind of standard design course which I’m taking for a variety of reasons that do not include submitting to the fabrication ideology? I want to do landscape design/coaching/build and maintenance type work for the people who need it most, but can’t afford it because fewer and fewer working people have discretionary income for things like “landscaping”.

    I’d really like to take what you’re doing to the small town context in Vermont. What do you think about applying such a living process to town planning? I’ll also be taking a course in Land Use Planning this semester, which I suspect will be similarly steeped in the expensive, lengthy, up-front town plan fabrication. I would love to see lower cost, more inclusive and adaptable strategies come into the small community context because many little towns in Vermont are in economic decline for a variety of reasons. I believe the heart of the issue has existed throughout VT history and that’s the impact of global capital markets on local community resilience and resources.

    People in my community have even recently started a conversation on a local online forum about what to do about vacant storefronts in town. A few even liked my proposal to convert the ailing public/private golf course into a cooperatively owned regenerative farm and community hub that can act as a center for education, business incubation, food/fiber/fuel/fodder/fertilizer/”farmaceutical” production, and especially as a space for gathering and celebration.

    Gosh, I don’t want to write a comment longer than your original post. I’ll write more in the future now that I’ve finally broken my silence. Again, I love what you’re doing and saying Dan. Please keep it coming, you’re truly an inspiration!

    Much Love,
    Trevor

  2. I’m so pleased that you shared more widely from your reply to my email. Those ideas and your analysis of the Papanek quote lead me to think that ‘design’ can be taken so broadly that it includes all purposeful activity whatsoever, and is therefore a really important idea. The part I like the most is where you suggest that permaculture is “an alternative approach to co-creating the world, or at least some solid and extremely worthwhile preliminary fragments or reachings in that direction.” What a shame you instantly dismiss it as a “rant” that you must “tone the heck down” 🙁 Your humility limits your potential! I say go for it, reformulate permaculture as the mindspace and discipline that will transform humanity from a planetary cancer into the Earth’s custodians and gardeners.

    1. Good on you Greg lovely to have you chiming in. Note taken, tone down my humility. Careful what you wish for though – you might find yourself asking me to tone it up again soon ;-).

  3. If you really want to blow your mind re. “What is design?”, then consider a bare minimum design strategy like evolution. There’s no upfront plan, not even a goal to speak of, other than survival, and the only “plans” created are in the organisms and their DNA. There’s not much that humans would pick as a process, just trying things blindly and keeping what survives. And yet, over hundreds of millions of years, trees, dinosaurs, fungi, mammals, humans and whole ecologies emerge.

    There’s a pretty strong argument to be made that all other design strategies are efforts to mimic the beautiful, elegant forms and patterns of the natural world, but without the massive costs involved in using an evolutionary process – millions of iterations, death, destruction, etc.

    Genetic algorithms are an extreme example: computer processes which generate forms that minimise material, or maximise an effect, given a particular set of constraints like stresses and particular form factors. And they produce very organic-looking forms (eg. https://www.designboom.com/technology/airbus-ap-works-3d-printed-motorcycle-05-24-2016/). Is it designed? Maybe, maybe not. It doesn’t lead to better understanding of the world, for one thing. But it can produce much better designs than people can, and do it extremely cheaply.

    A couple of examples: the original was Tierra, a computer environment used to study evolution that developed parasites, counter parasites and cooperation (short doco here: https://www.youtube.com/watch?v=Wl5rRGVD0QI). You can see an evolutionary process in action at http://boxcar2d.com/, which evolves better and better cars, given an initially random population. Yes, they mostly suck to start with, but leave it running overnight and be amazed 🙂

  4. Checking back in with your blog as a colleague wants me to join him on your and David’s design process course coming up this year. You’ve been at it, strong, Dan! I just spent a couple hours reading through many of your posts, quickly albeit. I have many thoughts, but a couple I’ll share. Years ago I found the definition of design in my old Webster Collegiate dictionary as “to have as a purpose in the mind; to intend”. In my courses I describe design as “decision making”, which to me fits the above definition and encompasses conscious and unconscious (which is inescapable), and I add that one of the intentions (or designs) of permaculture is to make decisions more consciously with more information, and thereby shine a light on our unconscious, which is mostly what’s ruining the world. That implies a knowing, which is a life long quest that sets permaculturists on a journey of growing, therefore it is regenerative for us as humans, and therefore eventually regenerative for human culture. My goal as a teacher is to instill in my students that design is a way of being, not doing, but a state of mind/heart that then gets applied to what we do. What we do then becomes a by product of our way of being. I think it’s difficult for western minds to come to terms with that one, but I’m not sure I see anyway around it. At least I haven’t found it. Is there more discussion going on another platform that I should follow, Dan?

    1. So great to hear from you Jason!

      Thanks for reminding me about the upcoming course with David – I’ve been focusing on other things (like this one) and your reminder has me looking forward to finding out what happens in this next round of deep design process explorations with David. A few days after that workshop is the Australian Permaculture Convergence so I’m looking forward to taking the energy of the course into that wider space of sharing and exploring.

      I love what you say about your goal as a teacher – resonates big time :-). Yep our western minds have some work to do (or rather undo or not do ;-))! Re design as decision making I’m simultaneously exploring design process as design process and what I’m calling holistic decision making. But the further I go the harder it is to hold them apart – the both of them revealing themselves as different perspectives on the same thing.

      Re more discussion I’ll shortly post sharing some of the behind-the-scenes private email conversations I’m part of with permaculture practitioners around the world, but apart from that no, nothing much is happening that I’m aware of, as as you’ll have noticed the commentaries on MPS posts have really died off. I seem to remain motivated nonetheless so will be pushing on for quite a while yet though!

      My best,
      Dan

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